Weapons
Crowbar
Improvised · melee

tier i / unmodified preview
Improvised / 18.0 hit damage / 0.80s attack interval Reach 100 / Critical chance 5% / Critical multiplier 2.00x No Survivor traits, items, refits, permanent upgrades or weather modifiers. Attack-specific effects can deal additional damage. +3 Scavenging · -3% Attack speed
how it fights
A hooked sweep exposes armored targets for follow-up attacks.
piercing / bounces / chains
MELEE AREA: Every enemy inside the swing can be struck once. Piercing, Piercing damage and Bounces do not apply. Range widens reach; Knockback creates space.
survivor arsenal
Medic As Medic, reach Tier III and earn 90 kills with Baton. Stage 2 / 5 of this survivor's path.
building beyond tier iv
Choose a specialization in the Supply Shed and purchase ranks with scrap. Availability follows cleared-wave thresholds; Endless opens more ranks through wave 60.
wrecking hook / specialization
+1s guard exposure and +15% hit damage per rank. Strip armored fronts without slowing down.
pry and strike / specialization
10% shorter recovery and +6% hit damage per rank.
escape sweep / specialization
+65 knockback, +12% reach and +10% hit damage per rank. Drive enemies into cover.
