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Rotborn Survivors THE FIELD WIKIBack to the game

TERMINAL A / THE FIELD WIKI

Keep the Quiet Line open.

Bellweather’s evacuation bells keep the Rotborn listening. On a quieter frequency, the people in its shelters are still answering. These are their stories.

The story so far · start here

Bellweather’s evacuation bells are still ringing. Under the announcements, a voice on the emergency band reads shelter names and waits for replies. The Rotborn have the streets. The people below are still there.

From Terminal A, the crew follows the Quiet Line through the Rail Terminal, Flooded Depot, and Reclaimed Wilds. The job is to keep the signal alive and find a way to open the shelter doors. Along the way: unfinished grocery deliveries, terrible municipal decisions, and people who keep showing up for each other.

Follow the main radio story in this order. Dispatch is your voice on the radio, not an additional playable survivor.

  1. A name in the static
  2. The wrong announcement
  3. The last service
  4. A bell with wheels
  5. The hand on the wire
  6. One voice answers
  7. The next frequency

Story & lore

160 records
Story & lore

A name in the static

the quiet line / 01

Story & lore

The wrong announcement

the quiet line / 02

Story & lore

The last service

the quiet line / 03

Story & lore

A bell with wheels

the quiet line / 04

Story & lore

The hand on the wire

the quiet line / 05

Story & lore

One voice answers

the quiet line / 06

Story & lore

The next frequency

the quiet line / epilogue

Story & lore

Marks above the water

flooded depot / field tape

Story & lore

The borrowed current

reclaimed wilds / field tape

Story & lore

A place beside the door

medic / recruited

Story & lore

A repair worth making

mechanic / recruited

Story & lore

Undelivered

courier / recruited

Story & lore

The door stays open

firefighter / recruited

Story & lore

One wire at a time

electrician / recruited

Story & lore

Something growing

ranger / recruited

Story & lore

Clear water

chemist / recruited

Story & lore

The small charge

demolitionist / recruited

Story & lore

Permission to board

companion / first contact

Story & lore

A shiny down payment

companion / first contact

Story & lore

The bedside toolbox

crew / shelter conversation

Story & lore

Blue door delivery

crew / shelter conversation

Story & lore

Borrowed light

crew / shelter conversation

Story & lore

No dynamite fishing

crew / shelter conversation

Story & lore

Seats on the last bus

crew / shelter conversation

Story & lore

A straight answer

rotborn / new dossier

Story & lore

The tanks are breathing

rotborn / new dossier

Story & lore

Something on the canopy

rotborn / new dossier

Story & lore

A choir of one

rotborn / new dossier

Story & lore

Industrial protection

rotborn / new dossier

Story & lore

Live wires

rotborn / new dossier

Story & lore

The last switch

rotborn / new dossier

Story & lore

Return to sender

rotborn / new dossier

Story & lore

A bad fuse

rotborn / new dossier

Story & lore

Do not answer

rotborn / new dossier

Story & lore

After the carrier falls

rotborn / new dossier

Story & lore

No nursery here

rotborn / new dossier

Story & lore

Three bad surprises

rotborn / new dossier

Story & lore

What stays in your pockets

the quiet line / crew dispatch

Story & lore

A different kind of inventory

the quiet line / crew dispatch

Story & lore

The spare chair

the quiet line / crew dispatch

Story & lore

A shortcut worth keeping

the quiet line / crew dispatch

Story & lore

Boots by the door

the quiet line / crew dispatch

Story & lore

The switch that matters

the quiet line / crew dispatch

Story & lore

Green under glass

the quiet line / crew dispatch

Story & lore

Read before drinking

the quiet line / crew dispatch

Story & lore

A small, intact thing

the quiet line / crew dispatch

Story & lore

Field modifications

the quiet line / crew dispatch

Story & lore

Two versions of the city

the quiet line / crew dispatch