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Rotborn Survivors THE FIELD WIKIBack to the game
Wiki/Weapons/Marrow Staff

Weapons

Marrow Staff

Growth · ranged

Marrow Staff game artwork
Bonuses from your build can change these values.

tier i / unmodified preview

Growth / 8.0 hit damage / 0.85s attack interval Reach 242 / Critical chance 5% / Critical multiplier 2.00x No Survivor traits, items, refits, permanent upgrades or weather modifiers. Attack-specific effects can deal additional damage.

how it fights

Faint marrow bolts earn +1 Max HP every 30 weapon kills, up to +20 this run.

piercing / bounces / chains

PROJECTILE: Uses Piercing first, then Bounces to seek a new target within 220 units. Each projectile hits each enemy at most once; walls stop it. Piercing damage improves retained damage after each pass-through. Ricochets lose their own fixed damage fraction.

survivor arsenal

Chemist As Chemist, reach Tier III and earn 100 kills with Chemical Sprayer. Optional growth blueprint.

building beyond tier iv

Choose a specialization in the Supply Shed and purchase ranks with scrap. Availability follows cleared-wave thresholds; Endless opens more ranks through wave 60.

living marrow / specialization

+40% kill credit toward growth and +10% weapon damage per rank. Run growth caps still apply.

bone splinters / specialization

+1 bonus shot at 40% damage and +6% main-hit damage per rank. Original shots keep full power.

hollow point / specialization

+1 penetration, +12 points of damage retention and +8% hit damage per rank.

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