Weapons
Pistol
Sidearm · ranged

tier i / unmodified preview
Sidearm / 12.0 hit damage / 1.00s attack interval Reach 220 / Critical chance 5% / Critical multiplier 2.00x No Survivor traits, items, refits, permanent upgrades or weather modifiers. Attack-specific effects can deal additional damage.
how it fights
Line up two enemies to recover 15% of your next shot.
piercing / bounces / chains
PROJECTILE: Uses Piercing first, then Bounces to seek a new target within 220 units. Each projectile hits each enemy at most once; walls stop it. Piercing damage improves retained damage after each pass-through. Ricochets lose their own fixed damage fraction.
survivor arsenal
Scavenger Scavenger starting blueprint.
building beyond tier iv
Choose a specialization in the Supply Shed and purchase ranks with scrap. Availability follows cleared-wave thresholds; Endless opens more ranks through wave 60.
flat-nose rounds / specialization
+22% hit damage per rank. Keep your attack speed.
two-tap slide / specialization
+1 bonus shot at 40% damage and +6% main-hit damage per rank. Original shots keep full power.
through-line barrel / specialization
+1 penetration, +12 points of damage retention and +8% hit damage per rank.
