Weapons
Shotgun
Sidearm · ranged

tier i / unmodified preview
Sidearm / 9.6 hit damage / 1.10s attack interval Reach 160 / Critical chance 5% / Critical multiplier 2.00x No Survivor traits, items, refits, permanent upgrades or weather modifiers. Attack-specific effects can deal additional damage. +6 Knockback · -20 Range
how it fights
Five heavy pellets shove back the front line.
piercing / bounces / chains
PROJECTILE: Uses Piercing first, then Bounces to seek a new target within 220 units. Each projectile hits each enemy at most once; walls stop it. Piercing damage improves retained damage after each pass-through. Ricochets lose their own fixed damage fraction.
survivor arsenal
Scavenger As Scavenger, reach Tier III and earn 150 kills with Carbine. Stage 4 / 4 of this survivor's path.
building beyond tier iv
Choose a specialization in the Supply Shed and purchase ranks with scrap. Availability follows cleared-wave thresholds; Endless opens more ranks through wave 60.
doorbreaker / specialization
+65 knockback, +12% reach and +10% hit damage per rank. Drive enemies into cover.
double load / specialization
+1 bonus shot at 40% damage and +6% main-hit damage per rank. Original shots keep full power.
flechettes / specialization
+1 penetration, +12 points of damage retention and +8% hit damage per rank.
