Weapons
Sledgehammer
Guard · melee

tier i / unmodified preview
Guard / 60.8 hit damage / 1.70s attack interval Reach 150 / Critical chance 5% / Critical multiplier 2.00x No Survivor traits, items, refits, permanent upgrades or weather modifiers. Attack-specific effects can deal additional damage. +2 Armor · -5% Speed
how it fights
A committed hammer smash sends a crushing shockwave ahead.
piercing / bounces / chains
MELEE AREA: Every enemy inside the swing can be struck once. Piercing, Piercing damage and Bounces do not apply. Range widens reach; Knockback creates space.
survivor arsenal
Medic As Medic, reach Tier III and earn 150 kills with Shovel. Stage 4 / 5 of this survivor's path.
building beyond tier iv
Choose a specialization in the Supply Shed and purchase ranks with scrap. Availability follows cleared-wave thresholds; Endless opens more ranks through wave 60.
pile driver / specialization
+22% hit damage per rank. Keep your attack speed.
fault line / specialization
+30% strike damage as a forward shockwave and +10% direct damage per rank.
wrecking ball / specialization
+23 degrees of sweep, +12% reach and +10% damage per rank. Carve a wider escape lane.
